AI Insights · Timothy · July 2024
Top 5 io Games on iOS in Latin America in Q2 2024
The top io games on iOS in Latin America showed varied trends in downloads, revenue, and active users during Q2 2024, with some apps experiencing significant growth.
During the second quarter of 2024, the top 5 io games on the iOS platform in Latin America demonstrated diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared:
Agar.io from Miniclip.com saw a fluctuating revenue trend, peaking at approximately $1.7K at the start of April and ending the quarter at around $1.2K. Downloads for the app varied throughout the quarter, starting at 3.5K and seeing a high of 4.6K mid-April before dropping to 2.3K by the end of June. The weekly active users started strong with nearly 11K at the beginning of April but experienced a slight decline, ending the quarter at 9.2K.
Paper.io 2 by Voodoo displayed a steady increase in revenue, beginning with $714 and reaching $658 by the end of June. Downloads showed significant growth, starting at 24.7K in early April, dipping to 9K by late April, and then surging to over 31K by mid-June. The active users followed a similar pattern, starting at 54.6K and peaking at 71.9K in mid-June.
Snake.io - Fun Online Snake from Kooapps maintained consistent revenue around $400 to $500 throughout the quarter. Downloads were robust, beginning at 29.9K in early April and gradually increasing to over 31.5K by the end of June. The app's weekly active users remained stable, starting at 193K and ending at approximately 197K, indicating strong user retention.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced varied revenue, starting at $369 and peaking at $637 in early June before falling to $278 by the end of the quarter. Downloads were inconsistent, with a notable spike to 1.5K in mid-May but dropping to 453 by late June. The active users reflected these download trends, starting at 2K and peaking at 3.9K in early June before declining.
Snake Clash! from Supercent, Inc. showed growth in revenue, starting at $381 and reaching $554 by mid-June before closing the quarter at $353. Downloads were steady, beginning at 10K and climbing to 12K by the end of June. The weekly active users displayed a continuous upward trend, starting at 31.3K and reaching a peak of 47.3K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying performance metrics of popular io games on the iOS platform in Latin America during Q2 2024. For more detailed analytics and insights, visit Sensor Tower.